HD 25: The Future’s So Bright…

The Future’s So Bright…

Well, it’s 2014 and High Drag has just surpassed the one year mark. After a delay from the holidays, the knuckledraggers have put together a great show including the submissions and winners from the High Drag Intro contest. We discuss our New Year’s resolutions, where we’ve come from in Rubicon and take a look to the future of Rubicon 1.1. We talk about the CSM minutes (taking full credit from discussions between CSM Mike Azariah and CCP Abraxis) and some of the new deployables posted by CCP Fozzie.

Your panel:
Random McNally
Zealot Comadrin

Music this episode:
The Future’s So Bright, I Gotta Wear Shades by Timbuk 3
Back On The Chain Gang by the Pretenders
Talk To You Later by the Tubes

Very super important links:
http://imgur.com/a/TUDDU for the new station V3’s
https://forums.eveonline.com/default.aspx?g=posts&t=296692&find=unread for One Man Crew details
https://forums.eveonline.com/default.aspx?g=posts&t=305543&find=unread for RVB Ganked 100

Please go to iTunes and leave us a review!

5 thoughts on “HD 25: The Future’s So Bright…

  1. Bang on on the minutes! They shouldn’t have taken so long, but it’s not the end of the world (or a break down of the process) that they were.

  2. Hey guys, another great show. Like the shift into a slightly more positive perspective on the new deployables. I reckon some interesting tactics will be developed for most of them.

    Also, I have started a blog:


    over on the podside guy’s site. As you will see if you check it out I give your cast and in particular Kyle (for steering me towards RvB in his first cast) a big wrap for helping make my first year in eve an awesome and positive experience. Not least amongst my highlights was winning your haiku contest!

    Cheers, Happy New Year

  3. Good stuff! I’m finally even with the podcasts and listening to the most recent one so I feel entitled to comment 😀
    I always wondered why missions shouldn’t be done by players. Just give them the rights to use the mission building tools, and have a publication workflow that gives the designed missions in the hands of CCP game staff before going public. In this way missions could be kept fresh, and the old ones be discarded after a while.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s