They Call Me, The Fat Man

Last night, I spent quite a bit of time in the Nomaa system with darthkalo and Jack Sixx. Nomaa, to the non RvBers, is our Free For All and solo system. We go there when the prospect of fleeting up is zero, when we don’t want to hunt, or as in the case of the post, when we wish to test our latest crazy mad scientist fitting. Last night, I decided to test out my Reactive Armor Hardener Tristan.

I started to play with the Reactive Armor Hardener (RAH) a few days ago, right after the release of Retribution, and the results were somewhat disappointing. On Cruisers, it made more sense to fit an Energized Adaptive Nano Membrane; for frigates, not only does the module have a considerable CPU cost (26) but it drains the cap rather quickly (-6.3 with Phased Armor Resistance V). I just could not justify using the RAH. It. Just. Wouldn’t. Work. That is until I started to pair it with a damage control II.

For some reason, my brain had been programmed to use a DC II or a RAH, and never together. It simply should not be, but like bacon and chocolate, or bacon and… well… anything, the DC II and the RAH are meant to be together. Before I go on, take a gander at the Tristan fit below.

[Tristan, Reactive Armor Hardener]

200mm Reinforced Rolled Tungsten Plates I

Damage Control II

Reactive Armor Hardener

1MN Afterburner II

Warp Scrambler II

Cap Recharger II

Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Light Neutron Blaster II, Caldari Navy Antimatter Charge S

[empty high slot]

Small Trimark Armor Pump I

Small Trimark Armor Pump I

Small Trimark Armor Pump I

Hobgoblin II x5

Quickly, and a bit of a disclaimer, I don’t want to go into too much gory number detail (EFT nerds like me, will plug in the data to confirm my ramblings anyway), so I will just spit out the basics. EHP 6,436 with Armor Phasing (YEAH!) it is cap stable, and the DPS with faction antimatter is a whopping 175 (76 turret, 99 drone). Not bad for a T1 frigate.

The armor phasing in this ship is key… and it serves 2 purposes. First, it will plug the considerable explosive hole if we go up against anything that is dishing out explosive damage. Secondly, when the armor phases, it gets the opponent to commit… and to think he or she has a chance at winning. As the fight starts, any opponent of the RAH Fat Man will see the shield melt, and see the armor tank begin to crumble, however, once the RAH cycles about 3 times (15 seconds) the fight becomes a tractor pull. The more the armor phases, the harder it becomes to actually break.

I have only found two real weaknesses, or rather, darthkalo and myself found them. 1) The ship is slow, 839 m/s slow to be exact. 2) 3 types of damage will give us a run for our money (Think of an Incursus, blaster fit, with a warrior drone). The RAH reacts less quickly when it has to split damage 3 ways. Still though, there is not a 1V1 T1 frig fight that is not unwinnable by this Tristan; just need a little space ship maneuvering and a plan.

This brings us to fighting with this ship. Of course, in EVE as in life, there are multiple ways to go at anything. Here are 4 rules that work for me:

Rule #1: Engage with drones at the lock range of 50km. Drones will apply DPS to kiters (that the Tristan cannot catch) and will apply damage to anything that fights within web and scram range as they try and close the distance. Sure the smart pilots will warp out… but we will do well to remember that not everyone is gifted with an over abundance of education.

Rule #2: Against close range brawlers using faction ammo (not null), Merlin and Incursus, Move in close, and get the highest angular velocity you can (orbiting at 500 has worked for me). The reason for this: The Tristan gets a tracking bonus and will still hit the target well, in addition to the drone damage that is still constant. What we will gain in return, is reduced damage due to our *cough* speed tank combined with our phased armor. The exception to this rule, is the dual rep Incursus (just avoid this ship, for it will outlast you, or just blow up your drones).

Rule #3: Ships that fight in warp scram range: Keep up the scram on them, and keep up the transversal at all costs. The phased armor will endure, and the drones will out DPS the hard to track null ammunition.

Rule #4: Upon engagement, overheat the Reactive Armor Hardener.

That about sums it up. I would love to hear some feedback and debate about the merits of the Tristan and the Reactive Armor hardener. Remember though, the RAH alone is useless, but paired with a DC II, wonderful things will happen.


2 thoughts on “They Call Me, The Fat Man

  1. Hmmmmm, now i can think of 15 ways to kill it. but i can think of at least 15 ways to kill anything. i like it, its a nice change form shield speed/gank that im used to and its deceivingly to boot which is a great way to frig fight. really things that damage you at range are a problem inside scram/web or kite fit the drones are good at counter acting both but not great at it. your drone dps is 99 and take into account MWD time of drones and that drops even though they get an MWD bonus they still have to wait until they cant shoot and then MWD, a mechanic i dislike about drones so figure 80 or so from the drones, now on a no tank kiter that can be bad but if they are proactive they can kill drones and win, if inside scram/web kiters get at you they also have no web on them and are free to move at speed making the drones MWd to keep up and they can leave if they want. the committing of the RAH is what will be that cases downfall. so all in all it can be beaten and without fitting specifically against it, BUT its a neat idea and a great ship! long live the fatman!

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